Tedrick Von Penguin's misc crap's Journal
 
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Below are the 6 most recent journal entries recorded in Tedrick Von Penguin's misc crap's InsaneJournal:

    Saturday, March 20th, 2010
    2:29 am
    Warning the last character on each list is a fan-character of my own design. Balance not guaranteed.

    Political:

    Laura Roslin:
    3 politics
    2 leadership
    Religious Visions: When you draw crisis cards draw 2 and choose 1 to resolve. Place the other on the bottom of the deck.
    Skilled Politician: Action: Once per game, draw 4 quorum cards, choose one to resolve and place the rest on the bottom of the deck. You do not need to be president to use this ability.
    Terminal Illness: In order to activate a location, you must first discard 2 skill cards.
    Setup: President’s office.

    Gaius Baltar:
    2 Politics
    1 Leadership
    1 Engineering
    Delusional Intuition: After you draw a crisis card, draw one skill card of your choice (it may be from outside your skill set).
    Cylon Detector: Action: Once per game, you may look at all Loyalty cards belonging to another player.
    Coward: You start the game with 2 loyalty cards.
    Setup: Research Lab

    Tom Zarek:
    2 Politics
    2 Leadership
    1 Tactics
    Friends in low places: When a player activates the “administration” or the “brig” location, you may choose to reduce or increase the difficulty by 2.
    Unconventional Tactics: Action: Once per game, lose 1 population to gain 1 of any other resource type.
    Convicted Criminal: You may not activate locations occupied by other characters except the brig.

    Ellen Tigh
    2 Politics
    2 Leadership
    1 Treachery
    Politcally adroit: When you end your movement step in the same location as another human player you may give that player 1 skill card from your hand to draw 2 Skill cards.
    Manipulative: Once per game, you may take the admiral or president title at the start of your turn. Return that title to it’s previous owner at the end of your turn.
    Nothing but trouble: Your Skill set includes Treachery.

    Billy Keikeya
    2 Politics
    1 Leadership
    Intern: When you begin your turn in the same location as another character you may draw three cards from within that character’s skill set.
    Sacrifice: Once per game when another character is to be executed you may choose to be executed instead. If human do not lose one morale. If cylon this counts as a normal reveal in all ways.
    Untrained: Your skill set is three cards.



    Military:

    Helena Cain
    2 Leadership
    2 Tactics
    1 Tactics/leadership
    Intolerant: When an “admiral’s quarters skill check is passed with a 10 or more you may choose to execute that character instead of sending them to the brig.
    Blind Jump: Action: Once per game, if at 6 or less distance, draw 2 civilian ships and destroy them to immediately jump the fleet. The admiral only draws one destination card.
    Bent on Revenge You may not activate the ftl control or engine room locations.

    William Adama:
    3 Leadership
    2 Tactics
    Inspirational Leader: when you draw a crisis card all 1 strength skill cards count positive for the check.
    Command Authority: Once per game, after resolving a skill check, instead of discarding the used skill cards draw them into your hand.
    Emotionally Attached: You may not activate the Admirals Quarters location.

    Saul Tigh
    2 Leadership
    3 Tactics
    Cylon Hatred: When a player activates the admiral’s quarters location you may choose to reduce the difficulty by 3.
    Declare Martial Law: Action: Once per game, give the President title to the admiral.
    Alcoholic: At the start of any player’s turn if you have exactly 1 skill card you must discard it.

    Karl “Helo” Agathon
    2 Leadership
    2 Tactics
    1 Piloting
    ECO: During your turn you may reroll a die that was just rolled once per turn, you must use the new result.
    Moral Compass: Once per game after a player makes a choice on a crisis card you may change it.
    Stranded. Doesn’t start on board.

    Felix Gaeta.
    1 Engineering
    2 Tactics
    2 Politics/Leadership
    Dradis Expert: After the setup phase of a cylon attack card you may move to communications or command and take one action.
    Jump Coordinator: Once per game, when a jump is made you may draw three destination cards and choose one instead of the admiral.
    Trusting: You may not look at other players loyalty cards. If another player is brigged or executed discard 2 random cards.


    Piloting:

    Lee “Apollo” Adama
    1 Tactics
    2 Piloting
    2 Leadership/Politics
    Alert Viper Pilot: When a viper is placed in a space area from the researves you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the brig.
    CAG: Action: Once per game you my activate unmanned vipers up to six times.
    Headstrong: When you are forced to discard it is random.

    Kara “Starbuck” Thrace
    2 Tactics
    2 Piloting
    1 Leadership/engineering
    Expert Pilot: When you start your turn in a viper you may take 2 actions during your action step.
    Secret Destiny: Once per game, immeiatly after a crisis card is revealed, discard it and draw a new one.
    Insubordinate: When attempting to brig you reduce difficulty by 3

    Sharon “Boomer” Valerii
    2 Tactics
    2 Piloting
    1 Engineering
    Recon: At the end of your turn, you may look at the top card of the crisis deck and place it on the top or bottom.
    Mysterious Intuition: Once per game, before Resolving a skill check on a crisis card, Choose the result instead of resolving it normaly
    Sleeper Agent: During the sleeper phase you are dealt 2 loyalty cards and sent to the brig.

    Luanne “Kat” Katraine
    1 Leadership
    2 Tactics
    2 Piloting
    Hotshot: When you would roll a die during your action step you may instead discard a skill card. Use the cards strength +2 instead of a die roll.
    Sacrifice: Action: Once per game while piloting a viper send yourself to sickbay to destroy 5 raiders, 2 heavy raiders, 1 basestar, or 1 civilian ship in your space area.
    Stim Junkie. If you end your action step in the same space you were in at the start of your turn move to sickbay.

    Brendan “Hot Dog” Costanza
    1 Engineering/politics
    2 Tactics
    2 Piloting
    Expert wingman: Movement: Activate one unmanned viper and declare a +/- 2 to all viper attacks in your space area until your next turn.
    Battlefield promotion: Once per game you may activate command from anywhere as an action until the next jump cycle.
    Cocky: You do not receive -2 to raider attacks when evasive maneuvers is played on you.


    Support:

    “Chief” Galen Tyrol
    1 Politics
    2 Leadership
    2 Engineering
    Maintenance Engineer: During your turn after you use a repair card you may take another action.
    Blind Devotion: Once per Game, after cards have been added to a skill check but before revealing them you may choose a skill type all cards of that type are 0.
    Reckless: Your hand size is 8 instead of 10.

    Anastasia “Dee” Dualla
    1 Leadership
    3 Tactics
    1 Engineering
    Efficient: When you activate communications you may look at every civilian ship and move any number of them.
    Fast Learner: Once per game, before making a skill check, look at the top 3 cards of any skill deck (even outside your skill set) and add all of them to either your hand or the skill check.
    Emotionally Fragile: When morale is reduced to 2 or lower you are executed if you are human do not lose 1 morale.

    Callandra “Cally” Henderson
    1 Leadership
    2 Tactics
    2 Engineering
    Scrounger: After your receive skill cards step you may discard one card to search the same discard pile for a card of equal or lesser value.
    Persuasive: Once per game you may use another active human Character’s once per turn ability as if it were your own.
    Low Ranking: You may not use the text on non-engineering cards with a strength of 3 or higher.


    Cylon leaders:

    Newbies shouldn’t play cylon leaders :P
    Friday, March 19th, 2010
    2:08 pm
    Primer for BSG board game
    Example of board at game start: http://www.boardgamegeek.com/image/692558/annab?size=original

    Example of Pegasus board: http://www.boardgamegeek.com/image/524007/battlestar-galactica-pegasus-expansion?size=original

    Example of updated cylon locations: http://www.boardgamegeek.com/image/543555/battlestar-galactica-pegasus-expansion?size=large

    Basics of a turn:
    1. Receive skills step. Player receives skill cards
    2. Movement step. Character may move or use a movement power or card. Movement between ships costs one card.
    3. Action step. Player may activate a location, play an action card, or use an action based power.
    4. Crisis step. Crisis card is drawn and resolved.

    Skill Checks: Cards are secretly played into check. Cards of appropriate color are positive. Wrong color, negative. Two cards from destiny are always played.

    Cards:

    Politics:

    Consolidate power: action: discard to draw two cards from any skill deck.
    Support the people: Reckless: All players with three or less cards draw two cards.
    Investigative committee: All cards are played into check openly.
    Preventative policy: Movement: play to reduce next resource loss by one.

    Leadership:

    Executive order: action: Choose another player. That player may move and take an action or take two actions.
    Major victory: Play when you destroy a basestar or centurion to gain 1 morale.
    Declare emergency: Play after skill check to reduce difficulty by 2.
    At any cost: Reckless: treachery counts positive.

    Tactics:

    Launch scout: action: Choose destination or crisis deck, roll a die, if 3 or higher look at top card and choose to place on top or bottom.
    Guts and initiative: Reckless: No destiny is played into check.
    Strategic planning: add 2 to die roll.
    Critical situation: Movement: may take extra action that turn.

    Piloting:

    Evasive maneuvers: play to reroll any attack against any viper. If manned reduce roll by 2.
    Full throttle: movement or action: move to any space sector and make one attack.
    Maximum firepower: action: may make up to four attacks from a viper.
    Run interference: The next four attacks by raiders automatically miss.

    Engineering:

    Repair: Repair the location you are at or if in hanger deck repair 2 vipers.
    Jury-Rigged: Reckless: reduce skill checks difficulty by 4.
    Scientific research: Engineering count positive for skill check.
    Calculations: add or subtract one from die roll after roll had been done.
    Tuesday, June 17th, 2008
    1:31 pm
    Valerie Cruz (Dresden Files up to Birds of a feather)
    Read more... )
    1:22 pm
    Jonathan Higgins(Dresden Files up to birds of a feather)
    Read more... )
    1:15 pm
    Terrence Mann (Dresden files up to Birds of a Feather)
    Read more... )
    12:53 pm
    Paul Blackthorne( Dresden files up to Birds of a feather)
    Read more... )
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